Life gets even tougher then.And the south team only have to worry about 3 at the most (house on the north spawn, NW, tanks using rocks and mounds from flag area, lighthouse area) and about the only disadvantage they had as they climb is that they have almost no cover downhill and the incline is steeper. I still win about 50 of the games on this map, but, it always seems to be based on dumb luck more than the other maps. No matter the tier it often is decided early on in a battle which team will be favored to win. I know the strat on paper, watched a few videos trying to improve, and found a few different places to set up, but, on paper vs actual gameplay doesnt always match up. These heatmaps show wot maps tactics and. Being a small map Mines often leads to frustration at tier 8-10 given the cramp space available. You can do by selecting Settings/General/Support in the left menu bar in the garage. In this section we will publish heatmaps for world of tanks pc maps gathered from replays uploaded to wotreplays. By the time north team arrives at mine entrance, the south team already has the hill and the north team has to deal with potentially 4 angles of fire to deal with when 3 angles from with TD base snipers and hulldowning spotting tanks from the base of the hill and the far island to the south west area (though NO ONE uses it for some reason) already made life potentially hell. Mines is a classic in World of Tanks and most likely was the first map most players had in their first PvP battle. The north spawn doesn`t get any of this, which automatically puts the north team in a disadvantage if the south team has a Type 62 or Cromwell driver with the knowledge of where to climb and indeed climbed the hill that way. And there`s another way to get up the hill if you have tanks that have good power to weight ratio like Type 62 or Cromwells, but only from the south spawn.
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